Nintendo gamecube games with nudity in it




















The plot of this film noir thriller revolves around the Origami Killer, a serial killer who drown victims during periods of you guessed it heavy rainfall. The only woman of the four is Madison Paige, and criticism leveled at the game for her treatment and sexualisation. That being the case, you might imagine it would be full of those naughty norky can-can dancers that TV shows tell us were all over France during this period. On console, the game received a free update post-release which was called The Midnight Show.

Now, this is an oddball entry. The plot follows another spate of killings, though through a very supernatural lens. The major players have to piece together how and why this is happening, and bring an end to it. Indigo Prophecy is known for its eccentric control scheme the face buttons are almost entirely unused, in favour of motions with the analog sticks , as well as its sprinkling of really quite uncomfortable nudity.

A fun time, this is not. Next up, we arrive at what is probably one of the seediest, most half-assed examples of video game nudity in the history of the medium. Different strokes, as they say. The game is, after all, one long series of pretty damn horrific snuff films. The first thing that comes to mind when you think of Manhunt, after all, is probably plastic bag suffocation.

Or chainsaw impalement, or something. If you know the game beyond the headlines, though, you might think something different.

As we all know, you never see the Duke without a scantily-clad honey or fifteen in tow. The man was designed as a testament to everything a nineties action hero should be. Ballachingly bad one-liners, muscles on the muscles on his muscles, guns out the wazzoo, and all the ladies. Throughout the Duke Nukem series, busty babes have always been a recurring motif. Usually of the generic damsels-in-distress variety, sadly, but there they are. One of the naked-est, most controversial, and most patently ridiculous games to ever hit consoles.

Think Game and Watch classic Helmet , only with a nude dude in a cowboy hat. Make a tiny garden? Turn your basement into a cement nightmare filled with the discordant music of a dozen gyroids?

Sure, go for it. The closest thing Animal Crossing had to a main quest was upgrading your home and paying off your loans, but even that was optional, with no interest or due dates attached to the upgrades. It was the kind of game to make you reconsider what makes a good video game and I'm always happy for surprises like that. The original and best, Pikmin makes the most of its delicately simple ruleset. Essentially a small-scale strategy game where you use an army of tiny "Pikmin" to lift objects and solve puzzles, Pikmin stretches its high concept to the absolute limits.

It's a Nintendo game, so movements feel fun and sticky, but the meta-game is the real star. The more you play the more balanced you realise Pikmin actually is. Just a perfect, beautiful little video game. Maybe the most controversial major Mario release ever.

Super Mario Sunshine was derided upon release, then loved in hindsight. Recently, as part of the Mario 3D All-Stars package, it feels like the pendulum has swung once more and people are complaining about it again. It's flawed no doubt. It never achieves the perfect simplicity of Mario 64 or the inspired kaleidoscopic madness of Super Mario Galaxy, but Super Mario Sunshine has its own delightful aesthetic. It's a wild game. Not perfect, but incredibly fun nonetheless.

Wipeout dominated the futuristic racer discourse back then, but F-Zero GX was arguably a better expression of pure, sci-fi speed. It also looked glorious. F-Zero GX was smooth, slick and just an absolute joy to play. The single player mode was notoriously difficult, but in hindsight that was part of its cult appeal.

The fact we haven't had an F-Zero game since the release of this classic is almost criminal. Retro Studios defied expectations with the first Metroid Prime, masterfully reinterpreting Nintendo's atmospheric side-scrolling series as a first-person adventure.

Its inevitable follow-up, Metroid Prime 2: Echoes, expanded on the formula with more complex environments and even bigger bosses, resulting in another instant GameCube classic.

As with the original, the setting itself was the star attraction. In a nod to the Zelda classic, A Link to the Past, Samus traverses two mirror worlds in Metroid Prime 2: the arid Aether and its dark counterpart, a murky parallel universe created when the planet was struck by a rift-forming meteor. This gave Aether an even more ominous feel than Tallon IV -- thanks in large part to the dark world's suffocating atmosphere -- and using the power-ups you gained to navigate the expertly crafted environmental puzzles felt immensely satisfying.

Metroid Prime 2 also ramped up the difficulty, featuring some of the tensest boss encounters in the series' history. These battles were as much a test of wit as of reflex, as nearly every foe had some sort of pattern or puzzle to figure out. It may not be remembered quite as fondly as the original -- very few games are, after all -- but Metroid Prime 2 was another riveting adventure that further proved how well the Metroid series worked in first-person. Sure it was multiplatform, but given the addition of Link as a playable character on the roster, Soulcalibur II always felt very Nintendo to me.

Also: It ruled. It was almost certainly the peak of the 3D fighting genre back then and it rarely got better than this. In the next generation we went back to Street Fighter IV and fighting games changed on us -- possibly for the better? But for this generation of consoles, Soulcalibur II was king. The first game from Clover Studio, the short lived team responsible for a slew of critically acclaimed video games like Okami, Viewtiful Joe, in many, was the prototype for the Clover style.

A slick, fluid 2D beat 'em up, elevated by a unique art style, Viewtiful Joe was a polished homage to video games from a bygone era.

There are few games that make players frantically look around and wonder "what the hell is going on" like Eternal Darkness. At its core, the game isn't much different from Resident Evil, but the big difference were sanity effects.

These little events were designed to directly mess with the player's head. From the controller being unresponsive to a screen saying your saved game was deleted, players never knew what was going to happen, which was part of the fun. Eternal Darkness was also heavily-inspired by H. It required those who finished the game and received all the endings to look at the author's stories to piece together the deeper themes of the game. For me, Eternal Darkness presented me something fresh even though how the game actually played was par for the course.

Seeing the first screenshots of the Resident Evil remake convinced me to buy a GameCube at launch. Nearly two decades later, this game still looks astoundingly good and remains utterly terrifying. Capcom didn't settle for a mere visual upgrade; this remake added so many new mechanics, areas and puzzles that it felt like a completely different game to the original.

It remains the ultimate expression of the classic Resident Evil formula and it was exclusive to Nintendo systems for years an excellent HD remaster is available on every platform. I'll never forgive Pikmin 2 for abandoning the time limit that made the original Pikmin so tense and rewarding, but Pikmin 2 is still worth your time.

The console wars have led to fans having to make some interesting decisions when it comes to their video games. Each console tends to have their own advantages and areas where they differentiate themselves from the competition. Another area in which Nintendo has stood out from the rest of the pack is that they have a more family-friendly image. Updated July 22, by Mark Sammut: Nintendo might not be typically associated with bloody and mature games, but that doesn't mean the company has never allowed such titles to appear on its consoles.

In fact, the Switch seems to be quite willing to let a bit of gore onto its screen, even more than the Wii and Wii U. Nobody expects or even really wants the likes of Mario or The Legend of Zelda to suddenly throw out an "M" rated game, especially when third-party developers can be depended upon to scratch that itch. Along with a classic, this list has been updated to include a few recent releases. One of the best RPGs of the eighth console generation, The Witcher 3 brings Geralt's story to a close in spectacular fashion.

Intelligent writing, great side quests, and an expansive world ripe for exploration, this game is considered a masterpiece for good reason. The Switch version is not the best way to experience The Witcher 3 but the fact it is a possibility is nothing short of amazing. While this entry specifically calls out 's Doom , it can be considered a placeholder for any entry from the franchise. Doom Eternal and Doom 64 are also great picks. The Doom Slayer returned to prominence in a big way through id Software's soft reboot of the series.

Gory kills, aggressive enemies, and satisfying combat define Doom. This is a first-person shooter that devotes itself entirely to its gameplay, offering wave after wave of demons for the player to mow through with stylish efficiency.

Ever since its debut, Mortal Kombat has publicly represented "Mature" games. It is the first franchise that tends to pop into the minds of people when violent, bloody games are discussed. While Nintendo used to be quite welcoming of the franchise around the turn of the century, Mortal Kombat 11 was the first main entry to appear on one of the company's systems for over a decade.



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