Game speeds civ4




















Chronis , Feb 15, Joined: Jun 21, Messages: Excellent guide, Chroni! You never mentioned cottages unless I somehow missed them , so I guess you must be a hardcore SE player. OKScientist , Feb 16, Your welcome, I made the same transition myself not that long ago. Tried a quick game after playing a while on marathon and got curious as to why chopping seemed so much weaker. I am actually not a fan of SE other then when shooting for mid game military victories.

All of your costs civic maintence, distance manitence, ect all have population multipliers on them so running large cities required for SE costs much more then is immediatly obvious. Quick s a little quirky due to rounding issues. If quick scaled exactly build time would be 2. Chronis , Feb 16, Joined: Jul 25, Messages: Anarchy is another aspect tied to game speed. I don't know the exact numbers, but on marathon, you get 2 turns of anarchy for just 1 policy change, where on normal and quick you only get 1 turn.

Thus anarchy is not as bad on marathon vs normal and quick quick being the most penalized. MrPopov , Jul 14, Joined: Jul 29, Messages: 3, Ataxerxes , Jul 14, Joined: Aug 25, Messages: 5, Location: Sweden. So this is why I have had troubles incorprating drafting in my games and why I don't like golden ages! Joined: Aug 12, Messages: OneLeggedRhino , Nov 7, How does drafting infantry look on Marathon?

Can you get them for one pop? Um the Muse , Dec 24, Just started a new game in the modern era, Mara speed very interesting game, btw. Infantry still requires 7 pop and removes 2 pop to draft. In contrast, slavery can 2 pop after a single investment with 30 something OF even with just a forge starting a game in the Modern Era gives you one for free, but you could replace it with Police State if you'd rather. Seems like slavery wins, hands down for Mara speed.

Um the Muse , Jan 1, I don't usually draft but did so in a recent game on Marathon. I seem to recall the city had to have 6 pop but it may have been 7. However, each draft only dropped the city pop by one, not two.

Did you have any more production bonuses? Afaik, that shouldn't make a difference, but it's the only thing I can think of. The most likely would be PS; iIrc, it's a cost reducer, not a production bonus. Um the Muse , Jan 2, Joined: Jul 14, Messages: Location: Sofia. I don't find a lot in the threads on bigger maps, so thanks for the insights here! Any links to good ideas how to win on Emperor on huge normal or games would be most appreciated! FiveRings , Mar 30, Joined: Feb 17, Messages: This was an awesome guide!

I always felt different playing on Marathon, and now I have a better understanding to why. Also, is the diplomacy and space race affected by the speed? Thanks in advance! Um the Muse , Jul 10, Joined: Sep 29, Messages: 1, It doesn't have to be in strict halves, either. You could have Snail at only and the same principle applies, you just have to work out the differences. Joined: Sep 16, Messages: Joined: Oct 2, Messages: Normally i am playing on snail speed. There the research rate is often too fast - or let me say the later techs are too cheap.

Once i have several well built cities i flow through the tech-tree and reach industrial or modern era at or AD. I would make later techs more expansive and not change researchrate itself. FromHesse , Oct 17, Joined: Jun 8, Messages: 3, AIAndy , Oct 17, Is that issue still around? I know I've played up to AD after turns and I've never experienced any issues with flashing dates or whatnot. Joined: Apr 5, Messages: I think to fix the tech speed being so slow the best option is to add in more of those lovely synergy bonuses for related techs.

I'm playing on enternity and when I got to the duel techs leading up to mass media they just dragged on forever. I know its a bottleneck thing Animation is laughably inane A woodchop will provide 3x as much wood on Marathon as it does normally.

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